Hello! So I have been locked in production mode for the past year on a project I cant talk about  BUT we are building towards an in-studio project I CAN mention.
Meet Honk:
I have been involved with directing the storyboards, supervising the team and doing the odd bit of design.

My job as Storyboard Director:
I basically thumbnail out the episode with rough stick figures, get as much of the staging and acting beats in there as I can then pass it on to the rest of the story team to refine into something legible. There’s plenty of back and forth as we build on each others ideas,  then it finds its way into edit where there’s plenty more feedback and ideas to build on. Once that’s done we should be left with something that looks a little like this:

What comes next? Well that’s where we need the funds to get some colour in them lines.
Please check out our kickstarter to help bring this goose to technicolour life!



Occassionally you get extremely lucky and a dream job lands in your lap. This happened for me when I got to work on designing a park of robotic dinosaurs for a casino in Macau.
I was contacted by Studio Cassells in HongKong and was asked to help design poses, colour schemes, storyboards and costumes for the exhibit.
Though I never managed to get over there to see the finished result, here’s a video of some excited people frolicking in a similar way to how I would have:

Honggkongland Central portfolio


Leaving Mechanic Animation is such sweet sorrow.
I’ve been able to try my hand at a multitude of new things including Matte Painting, UI Design and even leading a storyboard team through a full season of kids TV.
Excellent people one and all.2017-11-21 (1)


Here’s a teaser of the adorable new show, Kiddets, that I have been working on for the last year.

I  led a storyboard team through a season of drawing these cute aliens as they learn about Earth in preparation for the big invasion… (okay, that last bit might have been something we came up with ourselves).

We basically took the supplied script for each episode, broke it down (and sometimes acted out key moments) then took to our Cintiqs to bring these little guys to life in 2D.

One challenge was to make sure everything worked in 3D as the previs team that came after us would then have to arrange everything for the animators which meant if our drawing and staging got too flat or we didn’t keep track of the backgrounds – we would hear about it!
All part of the process… and pretty stoked how it came out – lookit dem colours!

Big thanks to Mechanic Animation, Pukeko Pictures and everyone we worked with on this – especially my team of indefatigable story artist!